Rólunk

A Szegedi Tudományegyetem Egyetemi Hallgatói Önkormányzata (EHÖK) a hallgatók érdekképviseleti szervezete, amely azért dolgozik, hogy az egyetemi évek ne csak a tanulásról, hanem a közösségi életről, programokról és a hallgatói jogok érvényesítéséről is szóljanak.

Feladataink közé tartozik:
✅ Érdekképviselet: Képviseljük a hallgatók véleményét és érdekeit az egyetem vezetősége, valamint más döntéshozó szervek felé.
✅ Rendezvényszervezés: Felelősek vagyunk számos egyetemi eseményért, például a Szegedi Egyetemi Napok (SZEN), gólyatáborok, szakmai konferenciák és közösségi programok megszervezéséért.
✅ Hallgatói támogatások és ösztöndíjak: Segítünk eligazodni a szociális támogatások, tanulmányi ösztöndíjak és egyéb juttatások rendszerében.
✅ Sport és kultúra: Támogatjuk a hallgatók sportolási és kulturális lehetőségeit, és különböző programokat szervezünk, hogy mindenki megtalálja a számára legmegfelelőbb kikapcsolódási lehetőséget.

A SZTE EHÖK az egyetem valamennyi hallgatójáért dolgozik, és célunk egy olyan támogató közösség létrehozása, amelyben mindenki otthon érezheti magát. Ha kérdésed vagy javaslatod van, fordulj hozzánk bizalommal!

📌 Kövess minket:
🌐 Weboldalunk
📍 Facebook
📸 Instagram

Csatlakozz hozzánk, és légy részese egy aktív, pezsgő egyetemi közösségnek! 🚀

Design Education

Design thinking: cognitive modes and learning styles

Design approaches, strategies, methodologies and tactics

Problem solving: recognition procedures, hypothesis developmen

The meaning of innovation and creativity, in theory and practice

Designed Objects

Fashion design and development

Product design philosophy

Industrial and Interior design

Engineering and design

Design Management

People and artifacts: exploring uses and usability

Participatory design systems

Professional ethics

Design knowledge management

DESIGN IN SOCIETY

Design in social policy, planning, and politics

Health, safety, and public welfare in design practice

Design as business

Markets for design and designing for markets

VISUAL DESIGN

Communications design

Visual arts

Typography

Graphic design

ENVIRONMENTAL DESIGN

Eco design: environmental and green design

Theatre and set design

Interaction design

Landscape architecture

DESIGN PRACTICES

The business of design is in a state of flux. The roles, the tasks and the personae of designers are changing.

No longer the technical expert, the heroic aesthete or the inspired individual of our earlier modern past, the contemporary designer draws upon dispersed sources of creativity and innovation. Collaboration, today, is key. For design practitioners, a central paradox of our times is the increasing specialization, on the one hand, but on the other, the need for more broad-ranging and holistic integration of design tasks, working between and across design disciplines. Design is becoming an ever-more social, indeed sociable, process

IMPERATIVE TO COLLABORATE

The imperative to collaborate, moreover, extends well beyond the domain of professional interaction and working in design teams. It also extends to the relationship with the users, clients and consumers of design. Designers today need to build deeply collaborative relationships with their ‘public’. Participatory design and user-centered design are just two key phrases that capture the spirit of this imperative.

INDEPENDENT BUSINESSES

Our DesignDays 2016 conferences are designed for independent businesses, owners of small and medium enterprises and company directors.
The Company, which is based in the USA, works towards developing a wide range of professional tools to suit its customer base.

Design discourse

Designers need to able to ‘do’ a multimodal professional design discourse. They must speak and write their way through complex collaborations with co-designers and interactions with users. They need to be able to ‘do’ visualization as they explore design alternatives through mental images and picture their visions into reality. They need to be able to represent spatial realities, prefiguring the three dimensional through the two dimensional and turning plans into tactile artifacts, manipulable objects, architectural spaces and navigable landscapes. The new, digital media provide newly flexible and accessible tools for multimodal and synaesthetic thinking.

DESIGN MODALITIES

Design’s modalities are also in a state of flux, its working tools of representation, communication, visualization and imagination. Digitization of text, sound, and still and moving image is one important site of transition. This has spawned new practices of modeling and simulation, of prefiguring the real in the virtual. It has also introduced the virtual as a design end-in-itself.

FEW WORDS

Organization of a Design Days Conference series is a result of the continued policy and continuous learning process, connecting researchers and practitioners attempting to understand better the problems they are trying to address.